Source , scroll down to blue post. Comment by I have never gotten past the eye :. Comment by What kind of requirments are needed for the instance. Comment by Solo'd level 70 mage. Honestly dont know what all the 25 man fuss is about. Comment by JustMax So who else's guild try's to kill each other on the trash in here :P We spend like 10 mins a night on resurection's alone.
Comment by Isn't there any atunement for this instance? Comment by what are the average reqs for an enh sham for tk!?!??!?! Comment by It appears pretty hard to find minimum requirements as to spell damage, health, armor and attack power for ANY raid. Any ideas where to look? Comment by pwnage i soloed this guy on my pally it was really easy. Comment by Shayser So, I'm interested in running this for both achievements, and the mount.
How many people would be needed, and in what type of gear , for this to be a breeze? Comment by Could this be soloed by a lvl 80? Comment by good gear level Comment by lockout reduced to three days. Comment by Chromell I 5 man this fight every week with a few friends. To 5man successfully you will want in your group: 1 warrior tank. The tank never gets MCed and since it is a warrior it can pick up the shield to absord Pyroblast and the dagger to break MC asap from any other group members.
It can be solohealed, I have done that before, but I realized that making the healing job easier is worth even the loss of one dps. The trick to do a successful phase 4 passage is having everybody stack with the tank on Kael and just move away if there's a Flamestrike being cast there.
If you get past phase 4, you're done, phase 5 is easy. Just make sure everybody gets close to the ground before Gravity Lapse ends and make sure not to stand close to the Nether Vapor around Kael specially the tank.
He still does Flamestrikes, summon phoenixes and disorients, so whoever is carrying the staff has to be within range of everybody. It might take a few tries to get this going with such a small group but you should be fine once you learn it well and feel more comfortable in the fight with a 5man group. Comment by citrique ed: as of patch 5. Each boss in this instance still drops g Kael drops All trash mobs drop about Green items, netherweave cloth, trash items and potions for vendor also drop quite a lot.
This is quite a decent haul for a bored 85 DK looking to make gold from something other than dailies. All in all a good moneymaker, you should definitely start doing the instance for gold now before the gold drop eventually gets nerfed in a later content patch. Comment by Where is "The Eye"'s enterance? Comment by Vidyaschmoe For any Feral druids interested in soloing this, it's very easy to do the first 3 bosses given the right gear.
Keal'thas is more difficult, but doable, and there are quite a few guides on how to do him on his page here on WoWhead if you're interested. Here's a guide for the first 3 bosses. This guide may also help other classes as long as you adjust the strat to fit your classes abilities. For A'lar I find it best to go cat spec, when he's in phase one and changes platforms you can use feral charge to quickly jump over to the next platform to avoid extra stacks of flame buffet, and it should be back up right before he switches again.
Depending on your gear you can save up the phoenix spawns for phase 2, but if you don't have a decent set of gear I'd suggest killing them right away as phase 1 is harder than phase 2.
Also make sure to quickly jump down from the ledge if A'lar flies into the middle to cast Flame Quills. In phase 2 just kill off any phoenixes that spawn, and continue to dps A'lar until he flies up and turns into a meteor.
This is a good point in the fight to use heals while you wait for him to come crashing down. After that, continue dps and repeat until he's dead. Also make sure to stay out of the fire patches he lays down to avoid the stacking debuff. A good way to deal with this is to circle the boss as you fight him so he lays it down in a spot that you're no longer in, avoiding the debuff and damage completely.
Astromancer is a very easy fight to do in cat form, she doesn't hit very hard so you don't need great gear for the fight. The 2 roaming trash packs in her room however have Nether Scryer in them which are some of the only enemies in the game that can mind control with only 1 target on their threat table. They need to die fast, as they cast their MC at around 8 - 10 seconds after agroing them.
For the actual boss fight you just need to do your normal rotation, after a little bit into the fight she'll start casting Wrath of the Astromancer on you. You'll be knocked up to the roof after this debuff wears off, but you won't take any falling damage so it only serves as a minor annoyance. You can also feral charge back down to her if you use it right as the knock up begins. Every 50 seconds she'll vanish and 3 light beams will appear.
At first a group of blood elves will pop out that you can take down easily with a couple swipes, afterwards, 2 priests will come out along with Solarian. The priests cast smite and will also try to heal Solarian so it's best to kill them quickly before switching back to Solarian as they don't have much health.
She can fear and use void bolts but they also deal very weak damage so the fight is in the bag at this point. Void Reaver is ironically one of the harder bosses to solo simply because you will most likely be silenced the entire fight since you will be getting spammed with Arcane Orb which will silence you for 5 seconds on impact.
Because of this, I like to do this in bear form as the damage can easily overwhelm you in cat form, and you'll be able to heal yourself with leader of the pack procs even while silenced which are of course much stronger heals as a bear.
Pull with faerie fire, as you won't be able to use it while silenced. The fight doesn't really have as much too it besides hitting the boss until he dies, however if you're looking for a window of opportunity to use a spell, a good time to wait for is when he throws an orb at you and starts to channel Pounding right afterwards. This will give you around a 1 second window to cast a spell if you want. Before 4. Thanks for reading this and I hope it helps out with any druids trying to solo this place.
Comment by TheRealSaiph I found it a little confusing to locate the entrances to the various instances here. This is a simple summary which might help: Place yourself over the large mana pipe, just North of Cosmowrench. Turn to face Tempest Keep. You will see four floating islands. The Tempest Keep raid The Eye is through the archway on the largest island, directly in front of you. General Strategy: In Tempest Keep, you can skip ahead to the final boss without killing the other three bosses beforehand.
Also, if Flame Quills is cast in Phase 1, jump down off the upper level to avoid it. He also will aggro all the trash around him upon engaging, so be sure to clear it first. At this point you should kite each member of the group except magelady Capernian to the other side of the room and kill them so you can easily burn her without interference from the others at the start of Phase 3.
Phase 2 , he will spawn 7 legendary weapons which you must defeat, after which you can loot them. One person will need to loot the Staff of Disintegration , and the other will need to loot the Infinity Blade. If this phase is problematic, the weapons should be tanked over by the bow, and a pet or dpser should take care of the staff first. Before Phase 3 begins, the staff should be used to mitigate the overwhelming CC in Phase 3, when all the council members spawn and attack at once.
In this phase, Grand Astomancer Capernian should be killed first as she will do a vicious Arcane Blast which knock backs and slows and a Conflagrate , then Thaladred the Darkener , as he does a large knock back. Phase 4 : Kael'thas will attack.
He will periodically Mind Control the lower threat of the two party members, which must be dispelled by attacking the MCed player with the Infinity Blade, which will dispel it.
He will also cast a Pyroblast which does a decent amount of damage and is cast in succession but can and should be interrupted. However, if he has his Shock Barrier up he will be immune to interrupts, so be sure to break it before interrupting. He will also spawn Phoenixes in this phase, but they can be ignored. You will want to stay out of melee range of him during this time, as he will cast a stacking debuff on you that reduces your max HP considerably.
Wait until he is done casting it and there are no more purple lightning bolts around him, then attack him. Reports are that some classes can solo Kael'thas, but it highly advised to master the mechanics in a group of two first.
The trash can sometimes pull unexpectedly high dps on you Good news is that he doesnt hit too hard, and seal of insight kept me up. Any melee class who can heal without casting spells will find him a joke. Alar- I used seal of insight for some extra healing and just burned him at every platform he landed on, jumped to the lower area when he flew to the middle, and just straight-up burned him during the second phase. No crazy strategies are needed. I doubt other melee classes would struggle either, as alara doesnt put much damage out.
Solarian- Tank and spank, you don't get fall damage so don't worry when your shot into the air. When adds are spawned, kill priests first. Other wise just aoe the others while targeting solarian. Bring your trinket, lots off cc from the lords. Depending on when they hit you, it can easily wipe you. I will stress the use of the cosmic infuser's buff and to a lesser extent the phaseshift bulwark's during phase against Kael.
His fire damage output is really high and its very hard to heal through while dpsing him. I would also suggest to trink out of his first disorient, as his dmg output only goes up as he spawns adds so the early 20 seconds of the fight are best for your dps.
Expect to wipe on Kael Comment by Where is the god damn summoning stone for Tempest Keep cant find it anywere :. Comment by BCP2 I'm a level Why won't the instance let me in to solo this? Any ideas?
Comment by Will a skilled rogue with decent gear be able to solo the first boss? Comment by Thaildl Duo'd this fight last night and the only phase that causes difficulty on Kael'Thas anymore is phase 4 Of course. While running this we found something that isn't really mentioned here yet, which is that you can line of sight Kael's Mind Control. I on my warrior tanked Kael behind one of his statues, and my partner a Mage stood where he could DPS but as soon as Kael would cast MC, stepped or blinked to the side putting the statute between him and Kael.
This allowed him to completely avoid getting MC'd and made even phase 4 super easy. Comment by I solo'd this last night on my Enhancement Shaman ilvl I was wondering if anyone had trouble with him mind controlling and there only being one person in the group.
My first attempt this happened, and I'm curious if it has to do with totem mechanics or if I was just too slow. My completed attempt I did without totems. World of Warcraft. Classic Vanilla The Frozen Throne Reforged.
Explore Wikis Community Central. Register Don't have an account? Tempest Keep. View source. History Talk This article is about the dungeon hub. For the raid, see Eye Tempest Keep. Subzones of Tempest Keep. Subzones of the Netherstorm. Undisplayed locations — Kirin'Var Village Nova grave. Instanced dungeons and raids. Instance portal Instances by level Instance attunement Instances by continent.
The Burning Crusade. Wrath of the Lich King. Mists of Pandaria. Warlords of Draenor. Upper Blackrock Spire. It doesn't bank and roll or shoot photon torpedoes not yet, anyway. In a direct contradiction to the previous information about Tempest Keep, it was revealed in Rise of the Horde that Oshu'gun , the gigantic crystal in Nagrand revered by the orcs as their "Mountain of Spirits," was in fact the vessel that provided Velen and the draenei their escape from Argus, not Tempest Keep.
It was also revealed in the Blizzard short " Unbroken " that Velen and the survivors did not flock to Tempest Keep to hide, but rather hid somewhere in the Zangarmarsh possibly the hidden Telredor , or the Orebor Harborage on the border with the Blade's Edge Mountains.
The portion referring to Velen and the draenei raid on the Exodar in order to escape Outland was only slightly modified to fit the changed situation.
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