Rishathra Augment slots are a special, extra slot on equip able gear. It holds augments of varying grade, less than or equal to the grade of the augment slot. Augment slots can be purchased on the GTN, or crafted, but are not loot items. They are automatically added to certain types of craftable item when the crafter rolls a crit while creating the item. Basically, if it can be augmented it will yield a component when reverse engineered.
Slot level is determined by the level, or MK number, of the components used in assembly. They range from MK-1 to MK The level of the component, and therefore the slot, is determined by the level of the item that was reverse engineered, as follows: 1. Up to level 16 2. Augmentation slots can accept augments of up to the level of the slot.
Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. You can obtain the schematics from your crew skills trainer.
At this point they are just another item in your crafting list, and it takes 10 Augment Slot Components, along with other items based on crew skill type to create 1 Augment Slot Kit. Installing the Kit , or upgrading an existing slot, now that you have one, requires the use of the previously useless Item Modification Table. Installing the Augmentation Slot Kit will consume the item and bind it to you and may only be installed on items of Premium Green or better quality.
Right click on the table and it will open up the item modification window. Click the indicated area at the top of the window and select the item to be modified. At the bottom of the window will be 1 of 2 things, either a previously existing augmentation slot with a button to upgrade, or a button to add one.
Pressing the button will bring up a dialog box, select the one to install from the list of available kits.
At Item Modification Tables only, if there are more items to be modified, click the area with the item name to select the next item. Special note: Relics must be equipped during the installation procedure, all other items can be in inventory.
The available augments in-game as of update 1. The schematics for augments are, to the best of my knowledge and as of update 1. Count your midi-chlorians later. Get your shebs out here and fight! Goldenstar Great post! Jenzali The images above are only informational. Once again I urge you to only Augment gear of highest level and Legacy bound. You will thank me later! The SWTOR Augments system is quite an expensive adventure, but worth it and not hard to understand and take advantage of it once you learn the basic steps, but it is a very expensive and time-consuming process unless you swim in credits.
I hope you found this guide useful. If so, please, remember to share it with your friends and guildies to help them fill in the gaps they may have when it comes to Gear Augmenting. We respect your privacy. Your email address will never be shared or sold. Your contribution helps us provide content you enjoy. About Vulkk Contact. Updated November 3, Currently up to date for Game Update 6. Active Time: 1 minute. Total Time: 1 minute.
Instructions Go to an Item Modification Station. You can find them on the Republic and Empire Fleets. Alternatively, you can purchase one for your own Stronghold. Open it by right-clicking on it. Drag the gear piece you want to create an Augmentation Slot for. Click on the "Add Augment Slot" button at the bottom of the window. From the drop-down list, choose the highest Augmentation Kit you have MK ideally. Click on the "Buy Augmentation Slot" button. You now have an Augmentation Slot in this piece of gear.
Drag the Augment to the Augment Slot and click "Apply". You now have an Augment in this piece of gear. Do steps 1 to 9 for each piece of gear you want to Augment. Notes The images above are only informational.
His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Connect with D. Notify of. Newest Oldest Most Voted. It is just a warning that you are about to leave this website. To go to this page, click the link below. If you do not wish to follow this link, simply close this message.
The statements and opinions expressed on these websites are solely those of their respective authors and do not necessarily reflect the views, nor are they endorsed by Bioware, LucasArts, and its licensors do not guarantee the accuracy of, and are in no way responsible for any content on these websites.
Log In Play Free. First BioWare Post. ChrisSchmidt Hi friends, With Game Update 6. For a little background, we try to strike a balance between the right time to introduce new power to chase into the game and respecting your time invested in getting to the current maximum level of gear. We also want to refresh interest in our prestige modes by adding a very clear incentive while we work on the next batch of new content. We have a few goals here.
Top-end guilds have cleared the content and achieved the timed run achievements. Guilds still progressing in Dxun could use a slight boost to help get over the hill of that next boss, and a slight power bump should help. We acknowledge that many players prefer one mode over the other, however we have a robust trading economy that rewards those who make these scarce materials available either via the Galactic Trade Network or simply trade chat.
Crafting is split between Armormech, Synthweaving, and Armstech like existing augments , and those schematics will be available from the Crew Skill Trainer for 35, credits. JaaronTolley
0コメント